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Friday 9 May 2014

Aveyond: Lord of Twilight - Completed

As with most games made with RPG Maker, writing weighs heavily upon whether or not a title is worth your time and money. Here Lord of Twilight is thankfully relatively solid. Most attempts at humor fall flat, but character dialogue is decent enough, if occasionally a bit unnatural. The overarching plot is kind of all over the place at this point, and the game ends on a really weird note, but of course this is only the introductory chapter of a larger narrative.

Graphics are nothing to write home about, with much of what's on display being stock assets out of RPG Maker. Character designs are attractive though, and the handful of original assets are done well. Map design is occasionally frustrating, particularly in towns, which have a tendency to be needlessly convoluted and complex, lots of dead ends, no shadowing to indicate changes in elevation all feature heavily.

Many games using this engine are plagued with performance issues, but Aveyond runs smoothly throughout.

The soundtrack is really the standout feature here, featuring catchy town themes and one of the better battle tunes I've heard in recent memory.

Overall I would cautiously recommend Lord of Twilight/ It's quite rough around the edges in parts, but I enjoyed myself enough to stick out and am curious to see what happens in the next installment.








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